Projectile weapons7/19/2023 ![]() ![]() There is greater energy credit value with increasing rarity. The "S" is for "Shuttle", It has a normal 90° targeting arc, worth 270. the spear may be used either as a polearm or as a projectile), and the earliest gunpowder weapons which fit within the period are also included. Some weapons may fit more than one category (e.g. There is also a special Quantum Torpedo Launcher for Shuttles that is not listed in the above table. This is a list of historical pre-modern weapons grouped according to their uses, with rough classes set aside for very similar weapons. There is greater damage with increasing rarity. Thrust: +5% Speed and Turn Rate when firing.Īll torpedo weapons upgraded to Epic quality receive:Ĭonsoles Consoles increasing damage Īll values given are for common weapons.Uses multiple torpedoes to attack an area of space. Spr: 7.5% chance: Upgrades your next torpedo attack.Snare: +5% Speed and Turn Rate when firing.Pen: All attacks with this weapon ignore 10 Armor Rating.THE intellectual qualifications which raise man far above all other animals, have never been more. These modifiers can appear once on crafted Quantum Torpedo Launcher of Rare quality and higher: PROJECTILE WEAPONS OF WAR AND EXPLOSIVE COMPOUNDS. Standard Modifiers: Can appear multiple times (e.g. Uncommon Quantum Torpedo Launcher has one modifier suffix, Rare will have two, Very Rare will have three, and Ultra Rare will have four. Quantum Torpedo Launchers deal average damage and have an average recharge. Our current projectiles require pressure to be fired and as such making the bullet and barrel fit as neatly as possible is important to make sure no pressure is lost during firing. Shields drastically reduce the effects of kinetic damage. Quantum Torpedo Launchers fire projectiles that deal heavy kinetic damage in a 90° arc.
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